Keep the flower ALIVE.

Keep the flower charged up, by ensuring that all the light particles
reach the flower safely!

Light particles will travel from the spawn point to the flower. However,
as they travel along the path, they will slowly lose their brightness,
and will disappear if they lose all of it.

To empower and sustain the light particles, build towers around the
path. The towers will shoot/splash effects at the particles to help
them regain their brightness. They can even help the light particles
travel faster, or shine even brighter than their original state.

Try to sustain the flower as long as possible. The game ends when the
flower's health reaches 0 (health shown at the top center of the screen).

Buying towers, upgrading them to a better version or recolouring them
requires pollen (also shown at the top center of the screen, to the
right of the flower's health).

To build a tower, select any cell, and use the contextual menu on the
right.

You can also select the light particles to see their information on
the contextual menu.

Good luck and have fun!

Team:
- Ang Shi Ya (programmer)
- Ian Teo (programmer, game designer)
- Ong Heng Le (programmer, artist)
- Tan Wang Leng (programmer, musician & sound design)

Download

Download
Win x86.zip 20 MB

Install instructions

Web: Just click "Run Game" to start.

Win x86: Unzip the zip file, run "ludum-dare-46.exe"